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Justin Roiland Quotes
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American
-
Actor
Born:
February 21
, 1980
I know, on 'Rick and Morty,' we had the time where they unfreeze time, and they're in trouble because of it. The time starts splitting. That episode, we got a little too focused on 'how,' the hows and the science behind it, and oh my God, it was - it was spiraling us for sure.
Justin Roiland
God
Science
Time
Know
When you kind of don't care, for some reason, that's when things happen.
Justin Roiland
You
Care
Things Happen
Reason
My secret to comedy is don't offend anybody. Don't offend anybody ever. That's my secret.
Justin Roiland
Comedy
Secret
Anybody
Ever
In 2006 or something, I was recording the voices for this short, 'The Real Animated Adventures of Doc and Mharti.' I was having fun doing these really crappy Doc Brown and Marty McFly impressions. During the middle of a line, a burp came out naturally. It was just so funny and gross.
Justin Roiland
Funny
Fun
Short
Having Fun
I absolutely love VR.
Justin Roiland
Love
VR
Absolutely
Every fandom has, you know, it's made up human beings, of people. And there's good, bad, in every group, so we can't worry about that stuff.
Justin Roiland
Good
You
People
Bad
I can't burp on command.
Justin Roiland
Command
The first 'Interdimensional Cable' episode is amazing because it's filled with such absolute drunken nonsense.
Justin Roiland
Amazing
Nonsense
First
Because
I'm not a big burper. It's not easy for me to do.
Justin Roiland
Me
Easy
Big
I'm just insane. So what usually drives me is pure joy for something stupid. I'm also very visual. I'll have an idea in my head that I really can't shake.
Justin Roiland
Me
Stupid
Joy
Something
Tonally, the stuff I want to do in VR will, of course, always have a comedic backbone and be a bit absurdist and colorful with really interesting and bizarre characters but supported by really strong gameplay mechanics.
Justin Roiland
Strong
Will
Colorful
Want
There are very few VR games with really strong characters and voice acting.
Justin Roiland
Voice
Strong
Acting
Games
The goal for us to do with Squanchtendo is to approach all of our projects with a goal of adding interesting characters, personality, and a story to interact with in-game. Every game we make will be built from the ground up for whatever hardware it will launch on.
Justin Roiland
Personality
Game
Story
Will
The biggest thing you can do in VR that you can't really do in non-VR games is a huge focus on exploration and interaction.
Justin Roiland
You
Focus
Exploration
Games
Everyone's going to have their own experience and perspective on everything.
Justin Roiland
Experience
Perspective
Own
Everything
We would never do anything for the sole purpose of bumming people out or upsetting people.
Justin Roiland
People
Never
Purpose
Anything
I had a job on a Spike TV show called 'Fresh Baked Video Games.' I was the animation producer/kind of a writer, but I couldn't get anything through.
Justin Roiland
Video Games
Job
Fresh
Animation
'Futurama' is this awesome, animated sci-fi show.
Justin Roiland
Awesome
Show
Sci-Fi
Animated
Definitely that's the worst, to discover that something you're doing has already been done.
Justin Roiland
You
Doing
Done
Worst
Anybody in animation today would be lying if they said they weren't somehow influenced by 'The Simpsons' to a certain degree. Except for the shows that go out of their way to look as far from 'The Simpsons' as possible.
Justin Roiland
Today
Look
Way
Go
With video games, imagine it's not locked - it's a TV show people can reach in and do this and do that, and you need to have dialog for all of that stuff.
Justin Roiland
You
People
Video Games
Need
You can have an absolute laugh-out-loud-till-you're-crying game, but if it's not fun to play, if the mechanics aren't there, it doesn't matter.
Justin Roiland
You
Game
Fun
Matter
I would probably struggle a bit more with a really dramatic serious-intent story. You have to really bring it. My brain is so comically wired, though.
Justin Roiland
You
Struggle
Brain
Story
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