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The design of a city is like a strange archeology.
Something I've really enjoyed learning more about is course design.
Growing up, Guess always had these amazing billboards and cool affordable clothing. I wore it then, and I still wear it now! It's come full-circle. When I design the clothes, I have a very good team around me, showing me different pieces and cuts.
I think that sometimes people don't understand that a costume that has to be worn every day and doesn't change the whole movie becomes iconic. It's very important because it requires a different design process, since you have to make something that people aren't going to get tired of looking at.
We must carefully consider card security solutions, such as adding photographs or machine-readable electronic strips, so to prevent further breaches of individual privacy that could result from changes to the design of Social Security Cards.
Nest really came out of a process where I was trying to design the most connected and the most green home that I knew of. I was curious of just about everything that goes into a home and building a home.
Don't feel you have to buy something to sit in or at. Buy something you are emotionally attached to and build your design around that. One Matisse cutout poster could provide you with your whole color scheme!
Women have their own strengths, like fashion. In technology, we can contribute in a big way in terms of the design of the user interface.
Case studies of failure should be made a part of the vocabulary of every engineer so that he or she can recall or recite them when something in a new design or design process is suggestive of what went wrong in the case study.
We call the fates of the Titanic and the Concordia - as well as those of the space shuttles Challenger and Columbia - 'accidents.' Foreseeing such undesirable events is what engineers are expected to do. However, design trade-offs leave technological systems open to failings once predicted, but later forgotten.
When something succeeds, we learn little more from it than that it did succeed. When something fails, however, we are driven to try to understand why it failed. This leads us to investigate and study the failure until we get to the heart of the matter. The knowledge gained by studying failure enables us to design more successfully the next time.
I do believe that there are some universal cognitive tasks that are deep and profound - indeed, so deep and profound that it is worthwhile to understand them in order to design our displays in accord with those tasks.
I love HGTV. I love working on my house and have really been bit by the 'luxury remodeling' bug. 'Million Dollar Rooms,' 'Million Dollar Listing'... any show that can give me design inspiration, I soak it in and try my hand at it. Home Depot is my second home!
I love fashion, and I've always wanted to do costume design, but I'm in jeans and T-shirts most of the time.
I grew up as an artist. Science fiction allows for design and creatures and guns and all the stuff that I like as well. So I think most of the films I make, I'm sure, will be in that category. But I can also see myself making a film like 'Black Hawk Down,' and I could also totally do horror.
I would never live in anything I design. Life and art are different. My life is very precious to me - my art is precious to me. I love designing things for other people, but I don't like designing things for myself.
Wherever you are, design your life. Live the values of your generation.
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
My earliest interest in game design came when I was in primary school, and my parents bought a Commodore 128 computer. I taught myself to write programs in BASIC, and then I made my own games.
The genius idea of industrialism was the concept of the Model T: In exchange for something cheap and well-made, we'd forgo unique, lovely design.
Design schools are good, I guess, sometimes I visit schools, but they are very very limiting.
I have been fully involved in designing my stage shows; it's important to me to do something really unique and almost off-the-wall to bring the music and the visuals together. I love design and actually went to school for a bit for graphic design, so it isn't so much 'pressure' for me; it's a way to be creative, and I really enjoy it.
You can get the best locksmith in the world to design the best lock he can design, is it pick proof? No, it's not: it can be very hard to pick, but it is pickable. Because you can get, say, the next 10 best locksmiths, and give them unlimited money and time, they will figure out a way to pick it.
I do quite like Gehry's Guggenheim. But where in Bilbao it's seen as an outgrowth of years of investment in urban design and engineering, in Britain it's seen as the catalyst for urban regeneration rather than the icing on the cake.
My guilty pleasure is I like to watch a lot of HGTV. I really like watching design shows about houses, like extreme homes. Like buying a bridge and turning it into a house or something like that. I really am interested in home design or something like that... architecture.
John F. Kennedy
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