Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.Graham Nelson
Select Graham Nelson Quotations
I try to make puzzles range all the way from easy to hard, and to leave many open at once.
Graham Nelson
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
Graham Nelson
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.
Graham Nelson
Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!
Graham Nelson
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
Graham Nelson
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
Graham Nelson
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Graham Nelson
All Graham Nelson Quotations
Words
Best,
Compliment,
Disagree,
Easy,
Fight,
Game,
Hard,
Players,
Receive,
Very,
Way,
Widely,
Won
Definitions
Best,
Compliment,
Disagree,
Easy,
Fight,
Game,
Hard,
Receive,
Very,
Way,
Widely,
Won
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