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When I hear young people today complain about being bored - and the things that keep them from being bored are generally exclusively videogames and/or computer pastimes - I just try to encourage them to go outside.
As popular culture becomes more presentist, we move away from entertainment as the vicarious experience of a narrative - as watching someone else's story - and much more toward enacting one's own story. Moving away from myths and toward fantasy role-playing games, away from movies and toward videogames.
Sometimes we think videogames are just games for kids, and then once they get out of grammar school or high school, they never play again, but that's when they really start playing.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Everything we have today that's cool comes from someone wanting more of something they loved in the past. Action figures, videogames, superhero movies, iPods: All are continuations of a love that wanted more.
I'll go out, but I leave early, before the shenanigans. I don't really do the Hollywood party thing. I'd rather watch sports or play videogames or work out or sleep, to be totally honest.
We think we have to work because the advertising industry has elevated wants into needs. The newspapers and the television batter us incessantly with the latest 'must-haves', whether that's shoes, videogames or patio heaters. As a result, mums think they 'have' to work at Tesco in order to buy expensive trainers.
I know how addictive videogames are - I have friends who can't get up off the couch because they're so hooked. They provide these different virtual worlds that you can live in.
I am so disturbed by kids who spend all day playing videogames.
Well, I've been a fan of videogames all my life.
Videogames make you feel like you're actually doing something. Your brain processes the tiered game achievements as real-life achievements. Every time you get to the next level, hot jets of reward chemical coat your brain in a lathery foam, and it seems like you're actually accomplishing stuff.
I never let any of my sons beat me at videogames.
Digital television, satellite radio, videogames, iPods - so much media. Do books even matter anymore?
I'm a football guy at heart; maybe I should have played football for a living instead, because I play a lot of football videogames; I'm really into them.
I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
I don't think anything really consciously went into 'Legend' that was influenced by videogames, but I'm pretty sure some of my experiences and love for gaming contributed to a few of the factors that are in 'Legend'.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
Guys that play videogames are hot!
I'm not one of those guys that's a purist when it comes to videogames.
Consumers are freeing up an enormous amount of time that they were spending with stereotypical old media, and clearly, that time is going primarily two places: videogames and online.
When you're never home and traveling, you don't play videogames.
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
Libraries have a PR problem - or at least that's what they call it when no one under the age of 40 walks through the door. To bring in a younger crowd, the paper pushers have turned to tech to bring in the public. DVDs, CDs and, yes, even videogames are hitting the shelves of your local library.
A. P. J. Abdul Kalam
C. S. Lewis
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