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When I really want to learn about something, I write a book on it. Then the real research begins, as I begin to hear people's stories, and huge amounts of information begins to comes straight to my doorstep. Then I can write an even better book the next time!
Joseph Chilton Pearce
When I was a kid, my daily routine was playing make-believe, and I kind of created these stories throughout the day. And when it came time to go to preschool, my English wasn't really so great because my mother wanted me to learn Ukrainian, so she signed me up for these children's theater groups.
I grew up listening in awe to stories of their wartime adventures. My granny, Joan, was a journalist and wrote amazing letters to my grandpa when he was a prisoner of war, while my nana, Mary, was a Land Girl, then a Wren. They were so independent, resilient and glamorous.
The market for short stories is hard to break into, but a magazine editor isn't always looking for big names with which to sell his magazine - they're more willing to try stories by newcomers, if those tales are good.
Humans are kind of story-propagating creatures. If you think of how we spend our days, think of all the time you spend on entertainment. How much of your entertainment centers around stories? Most pieces of music tell stories. Even hanging out with your friends, you talk, you tell stories to each other. They're all stories. We live in stories.
I grew up trying to be like my idols, and one of the main people in my life was my father. He played football, and when your father is telling stories about the game he played... Everybody wants to be like their father.
I was proud to share the stories of my friends at Georgetown Law who have suffered dire medical consequences because our student insurance does not cover contraception for the purpose of preventing pregnancy.
I earned my Ph.D. in philosophy, and one of my specializations was the logic and mathematics of game theory. I've also got a degree in drama, so I know about stories, characterizations, plot arcs, and the like. Lots of game designers can do one or the other: I've got the skills for both.
I love to walk through the streets of Jesus Maria and Pueblo Libre. The Spanish colonial buildings are in bright colors, two stories high, with these intricate wooden, windowed balconies.
My mother always read to me as a child. I really believe that bonding time between a parent and child is so important and precious. I have lasting memories of those stories because the experience was special.
I'm not interested in playing the victim. I like stories about survivors.
A house with any kind of age will have dozens of stories to tell. I suppose if a novelist could live long enough, one could base an entire oeuvre on the lives that weave in and out of an antique house.
'Knockemstiff' is a collection of short stories set in the holler of the same name in southern Ohio where I grew up. I tried to link the stories together through the place and some recurring characters.
Donald Ray Pollock
I started writing the one-sentence stories when I was translating 'Swann's Way.' There were two reasons. I had almost no time to do my own writing, but didn't want to stop. And it was a reaction to Proust's very long sentences.
My drawing skills probably froze around when I was 18... Now I'm more interested in the story, how the drawings, the layout can help express the stories and communicate them.
I'm trying to create a collection of stories - the 'U.F.O.W.A.V.E.' songs are all stories. I haven't really taken direct lyrical influence from other songwriters, but my dad bought me a book of W.H. Auden's poems when I was younger, and the imagery really interested me.
It simply is not cost affective to cover stories from independent sources.
The biggest stories are written about the things which draw human beings closer together.
I know what kind of things I myself have been irritated by in detective stories. They are often about one or two persons, but they don't describe anything in the society outside.
Writing detective stories is about writing light literature, for entertainment. It isn't primarily a question of writing propaganda or classical literature.
When I think of Camelot, I think of the castle in France where we film, but I think it's wrong to lock it down to one place because it's all part of our imagination. They are legends for a reason. Their stories have endured for hundreds of years and, hopefully, they will for hundreds of years to come.
I am not attempting to preserve culture, or record actual events or stories. Instead I bow my head in gratitude to those storytellers who have gone before and paved a way for me play in their stomping grounds. Doubtless those who want to be offended, will - allowing me to make them happy, too, which pleases me as much as it pleases them.
Ray Bradbury is, for many reasons, the most influential writer in my life. Throughout our long friendship, Ray supplied not only his terrific stories but a grand model of what a writer could be, should be, and yet rarely is: brilliant and charming and accessible, willing to tolerate and to teach, happy to inspire but also to be inspired.
Why do we capital-N Nerds love Mars so much? Because it's beautiful, it's tough, it's buried in our mythic, childhood memories. It's covered with human triumphs but also with sad stories of failure.
I believe that stories find writers, writers don't find stories. With the 'Pendragon' series, I actually had multiple story ideas and decided that instead of writing them individually, I would create a character whose journey would thread them all together.
D. J. MacHale
A. P. J. Abdul Kalam
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