Quote of the Day
There are people who don't like capitalism, and people who don't like PCs. But there's no-one who likes the PC who doesn't like Microsoft.
I have worked on PCs and on Macs and, while I have my preferences, I don't find it crippling to work on one rather than the other.
PCs don't suck. They're inadequate.
I use many different gadgets connected with computers; I use PCs, laptops and a Palm Pilot. I also use the Internet to visit websites, especially within Polish-language Internet. I usually go to political discussion groups and sites - of course, as I use my real name, people never believe that they are chatting with me!
Most of the people who had PCs did not have modems and could not use those PCs as communicating devices. They really were using them for spreadsheets or word processing or storing recipes or playing games or what have you.
And what we did with this new company in 1985 is we did start focusing on PCs instead of video game machines, because we learned the hard lesson about bringing a product to market in a consumer world where it's very expensive to build a brand and get distribution and so forth.
I've never owned an Apple product. I like the fact that PCs are open architecture and not locked down like Apple products. I feel that Macs are also unjustifiably overpriced.
In the Mac vs. PC ads, Apple bills itself as the antidote to Microsoft. To love Apple wasn't to sell out. It was to buy in. Most people use PCs, but Apple has the mindshare.
I haven't heard anything or seen anything out there that would lead me to believe that all of a sudden there's an unexpected drop in PCs.
People didn't stop spending money, they just spent it on things that complement their PCs.
I continue to see good growth in the mobile space; I expect to see PCs being the core driver in the home. And I mean that for entertainment along with the work-at-home space.
There were no PCs when I started programming on computers.
Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.
We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.
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