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I think the fascination with zombies is that they don't obey the rules of monsters. The first rule of monsters is that you have to go find them. You have to make a conscious choice to go to the swamp or the desert or the abandoned summer camp.
I just don't think CGI is up to manipulating the human face yet. I feel like you can get away with it with aliens or monsters or something that's intentionally foreign, but I have yet to see anything digital to do with the human face that doesn't just look ridiculous.
I definitely think my work comes from things that I liked as a kid, and things I still like now. Monsters and magic and museums and movies, a lot of things that start with 'M' for some reason.
But someone like Claude Chabrol tries to make a connection between the society in which we live and the social reasons which make monsters out of some people.
Anne Rice really doesn't explore vampires as hideous monsters of the night, they're ancient creatures with a heart. And they want to be loved and they want connections just like we do.
I had no special effects, no monsters running around, nothing blew up; those things are all things I've done so many times that they lose their allure after a while.
The old bastions of the post-communist regime collapsed before my very eyes. The monsters who had kept Ukraine in a criminal state left the stage.
I did get offers from Hollywood, but they were all scripts with monsters in them. If I had done them, I would have disappeared. I would have come back to France anyway, and I would have had to start all over again and lost a lot of time.
The thing I love about vampires that I find so fascinating is that, unlike other sci-fi creations, they aren't monsters from the get-go, they're human beings first... and so what kind of human you are would dictate what kind of vampire you would be.
It's technically demanding to shoot in 3-D. It's an extra element. Also, just the size of the cameras. They look like these 'Transformers' monsters; they are incredibly big, many of them.
I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.
My father was a very unhappy person, very sarcastic, and my mother was very nervous and worried about what people thought. They weren't monsters, but it wasn't a good childhood.
There were no vampires of note in Western literature until about the 18th century. But they tell us where we park our anxieties, whether its over-powerful women, death or damnation. We make our own monsters.
I always look for an intense experience, an intense ride. There is nothing better than a good zombie movie where you run crazy and blow at monsters! It was a physical shoot and I enjoyed it.
It's hard not to be in favor of taking down monsters.
My dad had such a cool job. When you're a voiceover actor, it's a whole different skill - you're bringing these huge, larger-than-life monsters and characters to life. And, also, you have to learn accents.
Well, I think, I certainly used backward music in Sea of Monsters. I can't remember in the Sea of Time. I would tend to do that all the time, you know? I tended to do all sorts of weird things. Just to get effects.
I seem to be the most wordy when it comes to monsters because I'm a bit of a monster freak.
My career has been very strange. My career is like a heart monitor. I get involved in a good project now and then to keep things going. And then I make things that I work on that I hope are going to be good so I can make a living and keep a roof over the heads of those little monsters I have in my house.
'A Tree Grows in Brooklyn' by Betty Smith is one of my favorites. Even though it doesn't have any monsters or crazy fantasy in it, it's such a raw story, and I can really relate to the characters. I think it's a beautiful story.
I don't have any illusion that The Creeper is as popular or will ever be as popular as any of the classic movie monsters, but I think in the heart of every young horror fan is his desire to create his own creature.
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