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The care and concern of one human being for another is a peculiar 'commodity.' It can't be stockpiled. It becomes degraded through trade. It isn't delivered by machines. Its quality rests entirely on the attention paid by one person to another. Even to speak of reducing the time involved is to misunderstand its value.
The truth is that throughout my careers in both chess and the martial arts, I often knew that my rivals were more naturally gifted than me - either with their mental machines or their bodies. But I have believed in my training, my approach to learning, and my ability to rise to the challenge under pressure.
C was already implemented on several quite different machines and OSs, Unix was already being distributed on the PDP-11, but the portability of the whole system was new.
Organizations worried about the potential for e-voting problems have long-advocated for audit procedures by which votes cast by e-voting machines could be verified through audit trails.
There were sometimes from forty to sixty English machines, but unfortunately the Germans were often in the minority. With them quality was more important than quantity.
Manfred von Richthofen
The Futurists were an art movement in the early 20th century which basically glorified machines and the Industrial Revolution.
We often attribute 'understanding' and other cognitive predicates by metaphor and analogy to cars, adding machines, and other artifacts, but nothing is proved by such attributions.
It seems like everything that we see perceived in the brain before we actually use our own eyes, that everything we see is coming through computers or machines and then is being input in our brain cells. So that really worries me.
As a child, I remember my dad would sometimes drive me into town with him to play pinball machines together. It's a bittersweet memory but also a favorite.
Machines aren't replacing proofreaders at all. Copy editors, who proofread and much, much more, use spellcheck as a tool but read every word that appears in the paper.
The gaming world is a complete mystery to me! Well, I did play Pac Man and Frogger using big machines at an arcade back in the '80s.
Sharks are really serious animals. They've been around longer than dinosaurs. They're basically prehistoric killing machines, and that's terrifying and fascinating, at the same time.
Our pool is outdoors, but it's heated, and I've got one of those machines that produces waves you have to swim against; like a jogging treadmill, really, only it's in water. Basically, it means you can have a small pool, swim for miles, and get nowhere.
Heavier-than-air flying machines are impossible.
I think I was lucky to come of age in a place and time - the American South in the 1960s and '70s - when the machine hadn't completely taken over life. The natural world was still the world, and machines - TV, telephone, cars - were still more or less ancillary, and computers were unheard of in everyday life.
Visit a typical science classroom and you will discover far more than empirical facts being taught. The dominant worldview among scientific intellectuals is evolutionary naturalism, which holds that humans are essentially biochemical machines.
A big tree seemed even more beautiful to me when I imagined thousands of tiny photosynthesis machines inside every leaf. So I went to MIT and worked on bacteria because that's where people knew the most about these switches, how to control the genetics.
The fact that the great scientist believed in flying machines was the one thing that encouraged us to begin our studies.
If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.
The great thing about behavioural psychology and economics is that they help us to see that there are actually pretty good reasons why human beings swing from greed to fear, and why we're not really calculating machines or utility-maximisers.
A lot of jobs today are being automated; what happens when you extend that concept to very important areas of society like law enforcement? What happens if you start controlling the behavior of criminals or people in general with software-running machines? Those questions, they look like they're sci-fi but they're not.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
We determine whether a book is for boys or girls long before the reader gets a chance to decide: we package them with soldiers and ballet slippers on their covers, war machines and glittering gowns.
By working hard we could make an average of about $5 a week. We would have made more but had to provide our own machines, which cost us $45, we paying for them on the installment plan. We paid $5 down and $1 a month after that.
Machines are becoming devastatingly capable of things like killing. Those machines have no place for empathy. There's billions of dollars being spent on that. Character robotics could plant the seed for robots that actually have empathy.
A. P. J. Abdul Kalam
C. S. Lewis
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