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I am far more of a loner than people would imagine. But I am the most gregarious and socially interactive loner you ever met. The thing is, I am fascinated by people's stories and I'm very talkative and can't ever say no to anything or anyone, so I tend to over-socialize, to give away too much of my time to the many people I adore.
I think the key divide between the interactive media and the narrative media is the difficulty in opening up an empathic pathway between the gamer and the character, as differentiated from the audience and the characters in a movie or a television show.
Apparently the new high-tech Star Wars toys will be in stores any day now. The toys can talk and are interactive, so they can be easily distinguished from Star Wars fans.
The best teacher is very interactive.
But love is really more of an interactive process. It's about what we do not just what we feel. It's a verb, not a noun.
Education should not be about building more schools and maintaining a system that dates back to the Industrial Revolution. We can achieve so much more, at unmatched scale with software and interactive learning.
Some day we're gonna have interactive television where you can pick the shot that you want. You can watch defense, or you can watch the end-zone shot, or you can watch an isolated shot of Terance Mathis or whoever you want to. Because right now, the only thing that you watch is what the producer or director decides to show you.
Telling purposeful stories is interactive. It's not a monolog. Ultimately, purposeful tellers must surrender control of their stories, creating a gap for the listener(s) to willingly cross in order to take ownership. Only when the listener(s) own the tellers' story and make it theirs, will they virally market it.
The smug complacency of technology adverts disguises a pretty mixed picture, with too many people not connected, too many passive users of technologies designed for interactive, and far too much talk about empowerment but far too little action to make it happen.
There are plenty of skills I've learned from playing video games. It's more interactive than watching TV, because there are problems to solve as you're using your brain.
While learning to code may have once been an arduous or expensive process, the college dropouts who developed Codecademy have democratized coding as surely as Gutenberg democratized text. Anyone can go to Codecademy and start learning and creating code through their simple, fun, interactive window, for free.
The thing that I've always been slightly frustrated with, was that the idea of a CD is kind of confined to a material possession that you can put on a shelf. And the idea of music, for me, is always about both the communication and the sharing of content. And so the interactive part is missing.
It's hard to come into a new relationship with food unless you're engaged in an interactive way at an early age; it's hard to change your values.
The menu should be part of the entertainment, part of the dining experience. It's kind of like reading the 'Playbill' when you go to the theater. It should be an alluring and interactive document. Does it have burn marks on it from the candle? If you ever get a greasy menu with food stains on it, it's time to run like hell.
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.
Nick Cardy's work helped define some of the things we see in comics today and take for granted. He broke out of the mold in terms of covers and layout and created a truly interactive experience for the reader that directly points back to his time with the Eisner studio.
And so the idea was, well maybe you can take an Atari video game machine, where people plug in a game cartridge, and plug in a modem, and tie that into a telephone, and essentially turn that game in the machine into an interactive terminal.
It's not easy to strap yourself down to a desk and bash on a keyboard when you know you can direct lots of films, because directing films is fun and interactive and gregarious. Writing isn't.
If I have my way, I want to go start making really interactive television. Stuff where you can sit and watch real actors do a real series and they can get into some kind of gun battle and all of a sudden your television prompts you to pick up your controller and all of a sudden, you're playing a first-person shooter.
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
I combine magic and science to create illusions. I work with new media and interactive technologies, things like artificial intelligence or computer vision, and integrate them in my magic.
I have an appearance on a new TV show called 'Bar Karma' on Current TV. I had the most fun ever making this episode. I play someone with a multiple personality, and I think my fans will be surprised and get a real giggle out of it. It's a new model for TV in that it is interactive with the community.
I think interactive television is doomed. It's a dead end.
It will be interesting to see if Seoul's urban vocabulary of numerous, ever-present interactive screens will translate to other cities such as Beijing, London, and New York. It will also be intriguing to see if smaller cities and towns adopt aspects of Seoul's screen culture throughout Asia, Europe, and North America.
C. S. Lewis
Leonardo da Vinci
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