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We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
Many people think that open source projects are sort of chaotic and and anarchistic. They think that developers randomly throw code at the code base and see what sticks.
We are shifting into an enjoyment-based economy. And who knows more about making enjoyment than game developers?
Before I started Code for America, I spent my career around startups. First it was game developers, small teams trying to make hits in a tough business. Then, when I started working on the Web 2.0 events, it was web startups during times of enormous opportunity and investment.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.
Our developers will make great games for whatever high-end platforms exist.
Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!
You need a prince to make a town in an intellectual sense. Developers want to make money. If they cared about architecture, they'd become architects. I've had so many projects that never came off because they had no sponsor, and not because they were utopian. I just want to build a town that's normal.
What is Southern California but an ever-changing dreamscape backdrop for the postmodern ideal? The psychology of the postmodern world is the continual state of change as we live in its idealist manufactured dream, built by developers.
John Van Hamersveld
Consolidation isn't new, though... it was a major factor in our rush to form the Gathering and place a stake in the ground to ensure that there is a solid path for developers who are willing to stay independent and build their own companies on their own terms.
The community of developers whose work you see on the Web, who probably don't know what ADO or UML or JPA even stand for, deploy better systems at less cost in less time at lower risk than we see in the Enterprise. This is true even when you factor in the greater flexibility and velocity of startups.
Well, developers do want to touch a lot of customers. We have to make our platform very popular in order for them to do that. If we make their jobs easier, then they'll be more likely to stay on the Windows platform.
Today, Web services is really about developing for the server. What it means to developers is any set of systems services that you make a Web service you to access by any kind of device with a highly interactive client, not just a browser.
It's our job as economic developers in the state to make sure any prospect receives all available incentives.
I work on OpenBSD fulltime, as the project leader. I set some directions, increase communication between the developers, and try to be involved in nearly every aspect of the base system.
Theo de Raadt
I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
I've loved some gadgets that were not worthy, and I've loved gadgets that I would have loved more if I had waited for their developers to figure out how to really make them work, but I loved them anyway.
A critical factor in its success was that the X developers were willing to give the sources away for free in accordance with the hacker ethic, and able to distribute them over the Internet.
Eric S. Raymond
Clearly, private developers can have different aims, and architects can only play a certain role. You can have some pretty big battles on public commissions, too. The key is to have a good client.
'Fowl Space' was a lovechild of boredom. While in class, two of the developers started passing designs back and forth. Somewhere in the middle of all that ink and crumpled paper, a chicken in a space helmet was born and thus we have 'Fowl Space.'
IE6 was a bad experience for consumers, but it was a terrible for developers. Not only it was technically bad, but it was closed, and you couldn't do much with it.
The original dream of Facebook Platform was to enable developers to build experiences that were social at their core, like Facebook Photos, without having to build their own standalone social network.
IA is something that is proceeding very naturally, in most cases not even recognized by its developers for what it is.
I actually think Facebook made it their business to be close with all of the app developers. They couldn't have done more.
Leonardo da Vinci
John F. Kennedy
A. P. J. Abdul Kalam
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