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Designing is a matter of concentration. You go deep into what you want to do. It's about intensive research, really. The concentration is warm and intimate and like the fire inside the earth - intense but not distorted. You can go to a place, really feel it in your heart. It's actually a beautiful feeling.
When you are having fun and creating something you love, it shows in the product. So when a woman is sifting through a rack of clothes, somehow that piece of clothing that you had so much fun designing speaks to her; she responds to it and buys it. I believe you can actually transfer that energy to material things as you're creating them.
In designing a lifestyle brand, you have to know more than just designing clothes.
I always have a moment when I know I'm designing the last costume that gets made for a movie, and it's always been floating up there, but it's kind of the last one. That's always probably the hardest one for me.
Language for me narrates the pictures in my mind. When I work on designing livestock equipment I can test run that equipment in my head like 3-D virtual reality. In fact, when I was in college I used to think that everybody was able to do that.
At least for the people who send me mail about a new language that they're designing, the general advice is: do it to learn about how to write a compiler.
Most of the robots being developed for home use are functional in design - Gecko's homecare robot looks rather like the Star Wars robot R2-D2. Honda and Sony are designing robots that look more like the same movie's 'android' C-3PO.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I have a way of filming things and staging them and designing sets. There were times when I thought I should change my approach, but in fact, this is what I like to do. It's sort of like my handwriting as a movie director. And somewhere along the way, I think I've made the decision: I'm going to write in my own handwriting.
Designing is my hobby. If I didn't do what I do for a living - at some point when I don't do this for a living - I'll probably just do design work. I love finding really special pieces of furniture.
I love dresses, and I've definitely thought about designing them someday. I just want to make sure that I wait until the time is perfect and I can do it right.
Designing a house is like doing a movie: Once you're done, you want to say, 'I hope you all enjoy it.'
Designing my shoes, I'm thinking timeless. Not trendy.
I need to be performing. I need to be acting. I need to be designing a condo and ripping down walls and buying new plates and looking at fashion magazines. There always has to be some movement in the artistic department for me to not get really, really low.
I love designing at the moment, I'm so happy with my work.
I mean, the shoe - there is a music to it, there is attitude, there is sound, it's a movement. Clothes - it's a different story. There are a million things I'd rather do before designing clothes: directing, landscaping.
My bedroom is my sanctuary. It's like a refuge, and it's where I do a fair amount of designing - at least conceptually, if not literally.
I just moved into the world of Xbox Live. And I've discovered that everyone on the Internet is a lot better than me. I spent half an hour the other day designing a boxer, and I got knocked out twice in the first round.
My parents are the last of the middle class. My father worked for the government designing sea mines. My mother was a substitute teacher. Together, they worked really only until they were sixty.
My job is designing shoes. It's work that happens behind the scenes, as they say, and that suits me just fine because in general I am a shy person. But sometimes I have these extroverted outbursts.
Even today, I am still very child-like while designing. It's a bit like Christmas - each of your designs you create is like unravelling your presents.
I think you can write very good comedy without a partner, but what I love about it, working with a partner, is that you get to places you'd never get on your own. It's like when God was designing the world and decided we couldn't have children without a partner; it was a way of mixing up the genes so you'd get a more interesting product.
There's a technicality to designing and wearing hats. A hat is balancing the proportions of your face; it's like architecture or mathematics.
Designing came to me. I didn't have to move.
Designing and developing anything of consequence is incredibly challenging.
A. P. J. Abdul Kalam
John F. Kennedy
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