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This is what I like about being a designer: You can't really get it until you see it.
I would love to persuade Christopher Bailey to get even just a section of Burberry that's, like, organic or free trade. I love him, he's a very good person and an amazing designer, and I have a lot of respect and time for him.
The elements that create glamour are not specific styles - bias-cut gowns or lacquered furniture - but more general qualities: grace, mystery, transcendence. To the right audience, Halle Berry is more glamorous commanding the elements as Storm in the X-Men movies than she is walking the red carpet in a designer gown.
I think it's the responsibility of a designer to try to break rules and barriers.
My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'
Some people in the art world bemoan the hedge fund millionaires spending freely to acquire ostentatious displays of wealth and coolth for their giddily chic designer duplexes. Others bemoan art being treated as a commodity. But most of the bemoaning is because the art world is stuffed full of bemoaners, bemoaning about everything.
I believe that I am a hat designer, not a milliner.
I'm a designer, not a businesswoman.
I enjoyed studying costume, learning about the corsetry and the historical context of fashion. I never had any real intention of being a costume designer.
I wanted to be a set designer when I was young.
Providing, meaning to a mass of unrelated needs, ideas, words and pictures - it is the designer's job to select and fit this material together and make it interesting.
It's my job to know what's available from every retailer, catalog, website, antiques mall, and craftsperson. A good designer or decorator has to have an almost encyclopedic knowledge.
Time is my biggest luxury. Finding time to do things outside of fashion, which I think for a designer is incredibly important.
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist.
R. Buckminster Fuller
I like a little bit of designer, with a bit of vintage and high street mixed in. I love it when you find those one-off key pieces, which end up becoming investment pieces.
It's not what you spend but how you wear it that counts. The key is often to dress up inexpensive basics with accessories. Something like a beautiful designer bag or belt can make everything else look richer and more luxurious.
Because of reality television and all these celebrities thinking they can be designers, everyone imagines that they can just become a designer, photographer, or model, but that's not the way things work. People have to go to school, learn their craft, and build a brand - that's the right, healthy way to do things.
I am a perfectionist. This job is a total ego thing in a way. To be a designer and say, 'This is the way they should dress; this is the way their homes should look; this is the way the world should be.' But then, that's the goal: world domination through style.
As a designer, you've always got to push yourself forward; you've always got to keep up with the trends or make your own trends. That's what I do.
I'm not really a fashion designer. I just love clothes. I've never been to design school. I can't sketch. I can't cut patterns and things. I can shorten things. I can make a dress out of a scarf.
McDonald's cannot flourish without McDonnell Douglas, the designer of the F-15.
A good designer must rely on experience, on precise, logic thinking; and on pedantic exactness. No magic will do.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I am a fashion designer. I'm not an environmentalist. When I get up in the morning, number one I'm a mother and a wife, and number two I design clothes. So the main thing I need to do is create, hopefully, exquisitely beautiful, desirable objects for my customer.
Modernism, rebelling against the ornament of the 19th century, limited the vocabulary of the designer. Modernism emphasized straight lines, eliminating the expressive S curve. This made it harder to communicate emotions through design.
A. P. J. Abdul Kalam
Martin Luther King, Jr.
Leonardo da Vinci
Alexander the Great
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