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To me, it's always a joy to create music no matter what it takes to actually get there. The real evils are always whatever stops you from doing that - like if your CPU is spiking and you have to sit there and bounce all your MIDI to audio. Now that's annoying!
The beautiful thing about hip-hop is it's like an audio collage. You can take any form of music and do it in a hip-hop way and it'll be a hip-hop song. That's the only music you can do that with.
But audio is a component of video, so there's always been that anyway, and although we've never expressed a visual side apart from the Grateful Dead movie, I don't find it that remote, you know what I mean? It's a departure of sorts, but it's like a first cousin.
I have an audio stigmatism whereby I hear things wrong - I have audio illusions.
I guess my guilty pleasure would be listening to the British audio versions of the 'Harry Potter' books.
I'm kind of old-school and love nothing more than sitting, opening a book, and reading it. But I also love listening to audio books.
Presidential power was overruled by the high bench in July 1974, when President Nixon was ordered to turn over some audio tapes of his White House conversations, including the 'smoking gun' tape of June 23, 1972, that revealing the Watergate cover up.
Lovers of audio books learn to live with compromise.
A well-conceived product excels at what it does. It's close to being functionally flawless - like a Ziploc bag, a radio from Tivoli Audio, a Philips Sonicare toothbrush, a Nespresso coffee maker or Google's home page.
Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.
It's just different discipline, just doing the voice over. I guess I've done about 5 or 6 audio books in the past and I do the animated voice for a show called Fatherhood on Nickelodeon.
For me and my films, I want my audience to experience cinema in its full glory. It's not just visual, it's audio as well. It's emotional, and I want you to be engaged with not just the scene but with the characters.
My platform has been to reach reluctant readers. And one of the best ways I found to motivate them is to connect them with reading that interests them, to expand the definition of reading to include humor, science fiction/fantasy, nonfiction, graphic novels, wordless books, audio books and comic books.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
When we did the first 'Uncharted,' we weren't able to capture the audio with the performances. We would go back and do A.D.R. - Automated Dialogue Replacement - in which you would hear yourself and then repeat your line. Even when we were doing that, there was a slight disconnect because you were trying to recreate a performance.
There's nothing definite yet. Of course, any time you have a book, there's going to be book signings and stuff. We'll do bookstores that handle both audio and video. And some of the stores want to have the CDs available at the same time. So that part looks real good.
You have to realize I like doing big movies that appear on a big screen. So the visuals and the audio have to be of a certain quality before I start to get excited about the thing.
Radio astronomy reflects our fascination with how audio can be used to understand information or ideas. Just as scientists visualize data through charts and pictures, we can use 'data sonification' to translate radio signals into sound that help us better understand some of our most enigmatic planetary systems.
People aren't going to support an artist just because they have an audio file. They have to feel a real connection.
We're all living in a casino. It's just Vegas. Everything is on camera. Everything is being recorded. Everything is on audio. The truth is we all have access to everybody else's information.
It's harder to make real audio than special effects audio.
Alejandro Gonzalez Inarritu
In between that time, I've done book narrating, you know, books on tape for Dove Audio.
Quite honestly, if I were doing work related to a living being or historical being where there was visual or audio recordings available, I would find that extremely difficult because I don't know how you would avoid the process of mimicry. And mimicry, to me at any rate, is a very dull prospect.
Hollywood has its own way of telling stories. I was just telling stories that I was familiar with. And it's what I want to do in the future: I want to take my audio cinema and put it on the screen.
Musically, there's a movement called the flatted fifth that's really evil-sounding. It was outlawed by the Catholic Church during the Middle Ages. That movement is what gives you a real evil sound that conjures up dark, fantastic images. It's like an audio horror movie. It personifies what a horror movie is about.
A. P. J. Abdul Kalam
Martin Luther King, Jr.
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