Quote of the Day
The past speaks to us in a thousand voices, warning and comforting, animating and stirring to action.
It was the spirit animating the mass and flowing from it, and it expressed the individuality of the building.
When you do a voice in an animated film, you don't see the finished product at all. You're not animating. You're not doing the voice on the finished product. You're doing the voice long before.
If you imagine yourself as a craftsman at ILM, you spend your days tumbling buses and animating shards of glass. You're doing a lot of visual effects work.
If you're drawing humans, it can be detrimental to be too naturalistic, which is like animating little corpses.
As a director, I'm not the one animating every frame, every shot. I'm moving around like a surgeon on rounds, or a farmer checking in on all the plants being grown, pruning and adjusting. For me, it's a very exciting job.
To people who traditionally charge $10,000 for a 3D animating app, we say you should be free-to-play and generate a revenue stream. Think of a 3D modeling package almost like an RPG.
The more we learn of science, the more we see that its wonderful mysteries are all explained by a few simple laws so connected together and so dependent upon each other, that we see the same mind animating them all.
Global warming, the ongoing destruction of the planet, Third World debt, the uselessness of the railways, the takeover by the corporations, the scary George Bush person: all these things are important and should be animating me into outrage. Yet somehow they do not.
I go into the Hebrew Scriptures frequently, looking for different ways in which minority voices have expressed the reality of God, and I find them. God is the wind in the Hebrew tradition, the life-giving, animating wind that gets identified with spirit. God is the rock upon which you stand, and you cannot fall when you're standing upon the rock.
John Shelby Spong
There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
I learned how to do stop-frame animation and I experimented with that a lot, and pretty much that was my mode of animating through high school.
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