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Felicia Day Quotes
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I was a child of a tech family. My grandfather was a nuclear physicist and was always a gadget guy.
People always ask why I stay in the online space versus going to TV or film, like most people would do, and the answer is that there's opportunity for innovation online - not only innovation in storytelling, but also innovation in how you interact with your audience and that is very fulfilling to me personally.
Sustaining an audience with a web series is an impossible task.
Voice acting is very different from live-action. You only have one tool to convey emotion. You can't sell a line with a look. It's all about your vocal instrument.
For the vlogging channel, I wanted to build the infrastructure and build up all the personalities in a way that felt like weren't just forcing the audience to watch everyone we have.
I came from a dance background, so that's what I did my whole teenage years. I was at the dance studio a lot. It just becomes your social scene and part of your life.
People don't appreciate that when you're on the Internet, it's a 24/7 job. Even if you're not releasing episodes, your show is living and breathing on the Internet because there's a community around it. Ninety percent of the work is after the web series is shot, and you have to constantly maintain your community, because it's all you have.
That's the great thing about incubating something on the web: you have the potential to go to other platforms. Every single platform has a different audience that you find.
That's what I love about the Internet. Even if it's small-scale and you're just posting on a forum, that's an uncensored expression. That's what I love.
There is definitely a way in which women are raised to be less proactive, less business-oriented, and less willing to jump into creative no man's land. I think media has more of an influence on how we perceive gender identity than anything else.
Typecasting is something I have to be careful with, since I play myself on Geek & Sundry so much on my weekly show 'The Flog.' That's why I did 'Dragon Age: Redemption' last year, so I could do something a little more dramatic and hard-edged.
I don't appeal to everyone well. I appeal to fewer people in a much stronger way. That's what fandom is to me, and what creates fans for everything I make.
I think the more web video there is, the more press you'll get, as well as all the people who want to tell stories that haven't been told before but can't do that on TV because different stories are a risk.
I'd been in Hollywood for five years before I started writing 'The Guild.' I worked enough to pay all my bills. So I was very lucky in that respect. Most people don't make a living acting.
I'm in a very fortunate position, in that if I had an idea, and I could do it on a web budget, I could probably get it made; it's just a question of finding the time to really develop it, because I don't want to make anything that I don't believe in 100 percent.
Now that we've transitioned to more Smart TVs, where people are broadcasting their cable box, I hope that Geek & Sundry is something that people will click on in the future, knowing that they're going to get content that they love.
People don't teach you how to handle the workload that comes from a little bit of success, and it's something I'd never had to handle, because I'd been rejected for so long.
'The Last Of Us,' to me, is just amazing storytelling, because everything's from the character point of view, which even movies don't really do successfully a lot of the time.
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